Gamification with Artificial Intelligence

Authors

DOI:

https://doi.org/10.5281/zenodo.17989099

Keywords:

education, digital technologies, innovation, active learning, teaching

Abstract

This study analyzes gamification powered by Artificial Intelligence (AI) as an active methodology to transform learning environments in basic education. Integrating playful dynamics with algorithmic adaptability addresses the limitations of traditional, rigid gamification by allowing difficulty, narrative arcs, and formative feedback to tailor dynamically to each learner's progress. Through a literature review and descriptive classroom observations, key opportunities and implementation challenges were identified. Findings indicate that when guided by solid didactic planning and teacher mediation, AI-assisted gamification significantly enhances student engagement, intrinsic motivation, and the development of higher-order cognitive competencies, providing a versatile framework for interactive classroom dynamics.

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References

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UNESCO. (2019). Marco de competencias de los docentes en materia de TIC. UNESCO.

Holmes, W., Bialik, M., & Fadel, C. (2019). Artificial intelligence in education: Promises and implications for teaching and learning. Center for Curriculum Redesign.

Luckin, R. (2017). Towards artificial intelligence-based assessment systems. Nature Human Behaviour, 1(3), 1–3. https://doi.org/10.1038/s41562-016-0028

Selwyn, N. (2019). Should robots replace teachers? AI and the future of education. Polity Press.

Published

2025-11-21 — Updated on 2026-11-11

Versions

How to Cite

Gamification with Artificial Intelligence. (2026). Educare Journal Ciudad De Jerusalén, 1(N°1), 38-43. https://doi.org/10.5281/zenodo.17989099 (Original work published 2025)

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