Gamification without screens: playful strategies for strengthening learning in classrooms with limited resources.
DOI:
https://doi.org/10.5281/zenodo.18446270Keywords:
Analog gamification, Low-resource education, Active methodologies, Motivation, Playful didactics.Abstract
Gamification has established itself as an effective strategy for increasing student motivation and engagement. However, there is a common misconception that its implementation depends exclusively on digital platforms and high-end devices. This article analyzes the feasibility and efficacy of "analog gamification" or "screen-free gamification" in educational contexts with limited technological resources. The theoretical framework integrates game design elements (mechanics, dynamics, and components) applied to tangible, low-cost materials. Through a documentary review and an intervention proposal, strategies such as the use of narratives, physical badge systems, and manual progress boards are explored. The results suggest that analog gamification is not only possible but also fosters social and critical thinking skills that digitalization sometimes neglects. It is concluded that the success of gamification lies in the pedagogical structure and experiential design, rather than in the technological medium used.
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